Государственная школа кинематографии и телевидения, MA, Computer Games Design and Development
Core topics include game theory, game mechanics, genre studies and gameplay formulation, as well as the essentials of concept design, presentation and pitching, game pre-production and prototyping; the design strand develops topics such as interactive storytelling, scenario scripting, non-linear story generation, and game world specification; art and animation coveres all aspects of game asset development including non-linear and behavioural animation, interactive objects and entities, environment design and 3-dimensional modelling and animation; essential business know-how such as market research, the development lifecycle, testing and quality assurance, product promotion and marketing; as well as ancilliary subjects such as sound and music for games; all students take a programming and technology primer to gain a working knowledge of the technical aspects of contemporary computer games development.
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